
Now on the subject of difficulty, I have been cursed twice by my own hand. Once when the game asked me, "Will you play the kiddy wuss version of the game? [NORMAL] Or are you a bad enough dude to rescue the president? [HARD]" (I'm paraphrasing here) I mean... really. What could I have done? It's not like me to take that kind of guff from a videogame. So I had to choose [HARD], but perhaps they should have called it [DESERT ISLAND MODE]. Secondly I need to discuss a game called Shin Megami Tensei III: Nocturne Maniax.
This is the director's cut of the original game released in Japan, and was the game that was brought to the states and translated by Atlus for release as SMT: Nocturne. Maniax added a number of new elements, including a place called the Labyrinth of Amala. The labyrinth is a place reminiscent of your old Ultima Underworld games (beat em), or the more recent Etrian Odyssey (beat it). It is a tough as nails dungeon with traps and pitfalls and many other kinds of carefully engineered doom. You gain access to this place after defeating a jaunty skull-headed fellow named "The Matador" and talking to an old man in a wheelchair and his hot goth nurse type... person.

So as I defeat each fiend and get his candelabrum, I can travel deeper into the labyrinth. With all the preparation (read: grinding) needed to overcome the bosses it makes for the perfect playground for xp farming. The place has it's own rules and story as well, which makes it more interesting. It is also very big, big in the sense that every level of the labyrinth has multiple floors of it's own. One trip down a ladder can put you up against demons you have no chance of beating, that's of course if you aren't lucky enough to fall into a pit trap that takes you down lower than that even. There certain death is dealt to you by totally unfamiliar demons who will reflect your own attacks back at you. No kidding, it is the classic "you don't belong here yet" kind of beatdown you might remember from the old days.
I haven't played a game where the possibility of death was so great since my days of Nethack obsession. It is only a certain part of the game so the comparison is not perfect, but without the greater amounts XP gleaned from this place I'd be wandering around the overworld for ages trying to get the same things done. Despite all the roadblocks I've pridefully put up for myself, I am still quite looking forward to the tasks at hand. A sure sign I am dealing with a winner here.
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